↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse.
↑ Frenzy: Units with frenzy cause more damage while their leadership is high.
Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. Marauder Berserkers are driven by one thing alone a lethal intent to inflict unparalleled brutality upon their enemies.